Survivor of Egypt: The Ancient Curse
A downloadable game for Windows
Genre and Overview:
Roguelite RPG with Inventory Management
- Fast, straightforward runs lasting 30–60 minutes.
- Setting: Ancient Egypt.
- Each game consists of 10 to 16 rounds + an endless mode, depending on difficulty level.
- Every round begins with a merchant phase for buying and upgrading items, followed by a combat phase where the player battles hordes of enemies and tries to survive.
Key Features:
- 3 merchants with unique abilities.
- 60 weapons
- 270 unique items.
- Craft your own items.
- Discover rare item variants to further optimize your builds.
- A wide range of unique characters enabling diverse playstyles.
- Extensive selection of skills, attributes, and items with numerous synergies.
- Meta-progression system for permanently upgrading your character.
Steam Wishlist:
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Core Features:
The most important mechanics of the game are explained below. Mechanics that have not yet been (fully) implemented are also mentioned to give an idea of what the game will look like in the future.
Meta-Progression:
- Earned meta-resources can permanently enhance certain items or provide temporary bonuses from merchants.
- The HUB allows you to configure meta-progression settings while immersing yourself in the Ancient Egyptian setting.
- Play over a dozen unique classes (currently 4, with more planned), some of which alter core mechanics for a fresh gameplay experience.
- The more classes you play, the higher your account's meta level, granting skill points for your skill tree.
Small part of the Skilltree (23 skills in total)
- Frequently used weapons level up, offering stronger versions as starting weapons in future runs.
- Unlock and upgrade Godly Items via the “Trial of the Gods” mode. These powerful artifacts provide immense attribute bonuses. (soon)
Items:
- Items must fit within the limited inventory to activate their effects (except Godly Items, which are equipped in the meta-layer and always active). Only one Godly Item can be selected at a time.
- A storage chest with limited space allows you to keep extra items, but stored items don’t affect your stats during combat (with exceptions).
- The game offers ~60 weapons and over 210 supporting items, including armor, jewelry, artifacts, active/passive abilities, quest items, set items, and consumables—with many more planned.
- Most items have special abilities that synergize with others, encouraging strategic decision-making.
Active Ability example
- Items can be purchased from merchants or occasionally dropped by elite enemies. Each merchant offers a unique selection of items.
- Extract abilities from items and embed them into others for near-limitless combinations.
- Some items include sockets for hieroglyphs, allowing further customization and specialization. (soon)
Enemies and Monsters:
- Over a dozen enemy types with distinct strengths and weaknesses (currently 5, plus elite versions).
Skeleton Knight
- Elite enemies are tougher versions of regular enemies, rewarding unique loot such as set items upon defeat.
Elite Skeleton Fighter
- Titans - godlike beings - actively interfere in combat. (soon)
Titan scale compared to the map
- Starting at difficulty level 2, players must defeat a Titan to complete a run successfully.
Difficulty Levels:
- Four main difficulty levels, with higher difficulties featuring more enemies, tougher foes, and additional rounds.
- At the final difficulty level, players can choose to end the run or switch to an endless mode.
- Optional difficulty modifiers can significantly boost enemy strength or impose player handicaps, increasing meta-progression rewards.
Singleplayer or Multiplayer?
- Survivor of Egypt is primarily a single-player experience but uses an asynchronous multiplayer system to simulate live competition. (soon)
- The performance of previous runs is compared to the current player's progress, introducing additional enemies and creating the illusion of competing against other players. (soon)
- A leaderboard mode will further enhance this multiplayer-like experience. (soon)
HUD Element showing the opponent
No Overwhelming RNG:
- Systems are in place to minimize randomness and prioritize player choice.
- Merchants offer curated item pools, influenced by the tags of items already in the player’s inventory. (soon)
- Defeating elite enemies allows players to preview and select their preferred reward instead of receiving a random drop.
- Weapons can be gradually upgraded in rarity, reducing reliance on rare shop finds while keeping these discoveries valuable due to their cost efficiency.
- Players can trade two items of the same rarity for one of higher rarity or use the Wizard to transform unwanted high-rarity items into alternatives.
Updated | 19 hours ago |
Published | 2 days ago |
Status | In development |
Platforms | Windows |
Author | fourexo |
Genre | Survival, Puzzle, Role Playing |
Made with | Unreal Engine |
Tags | Boss battle, Bullet Hell, Roguelite, Singleplayer, Top-Down, Unreal Engine |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About a half-hour |
Languages | German, English |
Inputs | Keyboard, Mouse |
Links | Discord, Steam |
Download
Download
Survivor of Egypt
External
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